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Gates of Antares. Modelling Equipment. It is important to note that it is the crew that is gaining experience and not the vehicle itself!
Even if a vehicle is knocked out, as long as its crew survives they bring their expertise to their replacement vehicle for the next battle. Furthermore, the crew gains experience as a unit, so you do not have to track experience for each individual crew member. They developed a range of mine clearing vehicles which ranged from the usual American pragmatism to some most unlikely looking devices.
The name came from a colourful painting on the box of pancake mix on sale in the USA at the time, whereby the troops thought that the huge rolling steel disks looked like a stack of thin round pancakes, and hence the name stuck.
It first saw action in , 22 of the contraptions being built. It was a cumbersome machine, the tracked chassis pushing in front of it many tons of steel in the form of ten giant disks in bundles of five, which rolled the ground ahead of the advancing tank.
Posing a huge target and with a speed of 3mph when clearing, it was unwieldy at best. It worked, to a degree, but it was not the answer to mine clearance. For example, if a crew were to destroy a Veteran Sherman 76mm which costs points , it would gain 28 XP.
XP is spent to gain skills. It costs 50 XP to roll for a skill on the tables below. The skill is active immediately; the crew can use their new ability right away!
This gives them a base morale value of 8 and all the rules specific to inexperienced units. As a crew gains skills, its quality will improve. The number of skills a crew has earned determines its quality as shown on the following chart. So, once a crew gains its second skill, its quality is immediately elevated to Regular and its morale value goes up to 9.
They dreamed up a plan to remove the howitzer from of their Priest self-propelled guns, and instead fill the space with infantry, giving them good protection from small arms and shrapnel, if little defence from plunging fire. This field conversion proved so effective that it was applied to the Canadian Ram tanks from then on.
They could fit 12 men in each vehicle, more if pressed, and fitted the recently christened Kangaroo with a. They were first used in Operation Totalize in the savage fighting around Caen where they were highly effective.
If a crew member is killed as described below , the crew loses all skills that crew member had, and the overall crew quality is likewise re-evaluated and might decrease. Skills are once-per-game bonuses, which is to say a skill can be used only once by that crew during each game. The description of each skill tells you when it can be used, but its use is always optional.
If, somehow, opposing players wish to use a skill simultaneously during play, the player whose unit is active must commit to using his skill first. The opposing player can then decide whether to use his skill or not. Since the Sherman is the active unit, the US player must decide whether or not to use the deadeye skill before the German player decides if he wants to use his quick reflexes skill.
Note that the test to gain a skill is made before making any order test that is required, before the unit acts upon its order or not, and regardless of whether the unit subsequently makes an action or otherwise. If the crew member you rolled already has all six skills, you may choose either of the other crew to roll a skill for. If all of your crew members have six skills, congratulations — you should be a tank instructor! All crew with all six skills each is the best you can get.
This vehicle may make an escape move, as if it had the Recce ability. The vehicle may make an additional turn of up to 90 degrees during its move. The vehicle goes hidden, as if it used the hidden deployment rules.
The die is turned from Down to Advance and the vehicle is given an advance order instead, even if it has already acted that turn. If the vehicle is pinned, take an order test again , as normal. The vehicle may assault another vehicle without the need to roll an order test, even if it is pinned.
Furthermore, it automatically rolls a 6 for the resulting assault. Remember that a result of 1 is a miss, regardless of modifiers. The target of the shot cannot react to being targeted, including abilities like recce. The vehicle may shoot after making a run move. The main gun may be fired a second time this turn, but must target the same unit as the first shot. The range of the main gun is doubled. The roll is not made and the vehicle does not suffer any further adverse effects from the hit.
This vehicle loses all of its pin counters. If this vehicle has LOS line of sight to the attacker, it may react by shooting at the attacker with any one weapon that has LOS to the attacker. You may use it one more time this game.
If your crew does not have any gunner or driver skills yet, you may choose to re-roll on the Commander skill table instead of receiving this skill. If both players wish to use this ability, roll off to see who goes first.
If it has a down order, put that die back into the cup. Developed from the venerable Panzer II, the Lynx was remodelled extensively to give the Panzer divisions a fast, well thought-out scouting vehicle, and it served in small numbers from to the end of the war in Russia and in France.
Small, but fast, it could attain 32mph on a road, and had 30mm of armour. In this case, these vehicles automatically roll on the driver skill table whenever they gain a skill. Since these vehicles cannot destroy enemy units, they only gain XP by surviving battles.
Similarly, if you are rolling for a vehicle that in reality had fewer than three crew, adjust the roll on the charts accordingly. For example, if you know that your light tank had only a crew of two, and the commander was also the gunner, keep in mind that one model is accruing both the commander and gunner skills; if he dies, then the crew lose both type of abilities.
On the other hand, where in reality vehicles had more than three men, we normally just assume it has three as far as the rules are concerned for the sake of simplicity. However, if you prefer to come up with your own set of skills for radio operators, loaders etc.
Note that the vehicle still counts as destroyed where that matters from the point of view of victory conditions, and that the surviving crew now counts as a new infantry unit in your army, worth the same as a unit costing 50 points. The crew are armed with either pistols, rifles or submachine guns, as depicted by the models themselves.
They are a normal infantry unit in all respects, except that they can always move off their own table edge if they want. As well as being good fun, the advantage of leaving a crew on the table is that you gain a new combat unit that can even capture objectives and the like, but on the other hand you might give the enemy some extra points and, if you are using the crew XP system, you risk losing crew members and their skills along with them.
In concept it was breathtaking, a ton monster with frontal armour of mm and mantlet armour of mm. It was to be equipped with a mm main gun, with a coaxial long 75mm gun. After some consultation, an anti-infantry mine thrower was included, and a machine gun and side ports for close-in defence.
It seems incredible now that such a white elephant could have been seen as feasible, let alone desirable, but the stresses of warfare and a totalitarian regime ensured that good money, time, and energy were wasted on making two nearly complete working models. Its vast bulk and weight meant that it could not cross bridges, so it was designed to be submersible. Fortunately for the crews, more so than the Allies, both tanks were destroyed by their own side, though the Russians completed a model and it stands today in the wonderful Kubinka tank museum.
If the vehicle was an armoured vehicle that was knocked out by a Massive Damage result, or in any case if it was a soft skin, apply a -1 modifier to the roll.
If the crew is Inexperienced, you roll two dice and pick the lowest result, while if the crew is Veteran you roll two dice and pick the highest result. At the end of that turn, any crew member that is still alive will escape and is removed from play. In addition, you must determine which crew members survived. Roll a die for each surviving crew member on the crew member table above. If you roll the same crew twice, re-roll one of the dice until you roll another crew member.
An elegant looking vehicle, it was hoped that it could be both a tank destroyer and an anti-aircraft gun. This ton AFV had a crew of six, light armour and a 40mm Bofors automatic main gun, and normally operated in platoons of two. It served well in the Hungarian armoured divisions, but it was quickly relegated to anti-aircraft use, as the 40mm gun had poor results against the heavy Soviet armour.
To help in those circumstances the Hungarians produced a HEAT round that would fit over the muzzle and give the Nimrod some chance against heavy armour. As long as at least one member of the crew survives, the crew keeps any unspent XP it has. If that vehicle gets knocked out, you can always add a Roman numeral after it to represent the replacement vehicle.
Using hash marks, or even silhouettes for the ambitious! Taking a tank into battle called for no small amount of personal courage. Crews had to be strong, vigilant, and work well as a team to succeed.
As a result, the credit for most armoured victories goes to the unit, rather than the individual commander or gunner. But even in this world there were those who rose above their peers by leadership, talent and sheer grit. This section describes some exceptional tankers and provides rules for using them in your games.
This means that among all of your vehicles, only one of them can contain a legendary crew member. This bonus is in addition to any officer bonus from which the units already benefit. However, remember that regardless of any bonuses that apply, the maximum morale value a unit can have is Compare that record to the top Allied tank ace, Russian Dmitry Lavrinenko with 52 kills, as well as the top US tank ace, Lafayette Pool, with 12 tank kills.
Taken from Command Archibald Wavell. The reasons for this wide disparity are varied and, like many aspects of the war, debatable. The sheer number of targets available to a German tank commander is worth consideration. The Allies sent over 65, Ts and 40, Shermans into battle, let alone all the other kinds of tanks fielded throughout the war.
The Germans only made about 25, tanks across all different models. The next point concerns the comparative abilities of the opposing tanks. German tanks were generally considered to be better fighting machines than their Allied counterparts in terms of their powerful guns and thicker armour. These qualities, it is argued, gave the German crews a huge advantage in any encounter, allowing them to achieve high kill counts compared to their adversaries.
Finally, it is worth remembering the German tank crews had been fighting since the Blitzkreig of , and as such had greater experience on average than the Allied crews joining the battle later on. While the reasons can be argued, the sheer number of German crews that fought their way to legendary status cannot; Germany had the most deadly tank crews of the war. He was well known for camouflaging his tank and attacking the enemy from great distances, even scoring a kill on a T at 3, meters nearly two miles.
An unorthodox soldier, he sported long hair, a goatee and even a tattoo. While he was highly decorated for his exploits, his advancement through the ranks was slower than it should have been due to frequent conflicts with Nazi authorities. Whenever there were conflicting accounts of enemy kills, he was known for stepping back and offering the credit to other crews.
They developed many anti-aircraft vehicles, but perhaps the best of them was the Ostwind east wind , a 37mm automatic gun based on the proven Panzer IV hull. The main gun was fitted into a snug hexagonal turret, nicknamed the Keksdose biscuit tin , and it retained the hull machine gun. Its crew of five had a powerful machine and a good gun with effective hitting power against all ground attack planes, as well as good striking power at ground targets.
In there were plans to build another models with twin 37mm guns, which would have undoubtedly made a truly nasty weapon system, but ultimately fewer than 50 were built. If the shooting unit already has to take an order test to fire because it had pin counters, etc. As a result, he does not get the normal —1 hit modifier for shooting at long range targets.
The war would end only ten days later. He was buried in a local cemetery, though the exact location remained a mystery until April , when Czech officials were able to verify his remains using his dog tags and a tattoo on his neck. But kill counts only tell part of the story. Hiding in cover with four tanks from his unit — one of which was damaged — he saw the British advancing into the area much sooner than he had anticipated.
He had no time for a planned assault, so he fearlessly charged into the town on his own. He cut a swathe of destruction through the British lines, leaving a staggering number of British tanks, self-propelled guns, anti-tank guns, and personnel carriers as smoking hulks in his wake.
When he finally reached the town, his tank was immobilized by a hit to the tracks, but he still managed to rack up a few more kills before he and his crew ran the 16 kilometers back to base, where he promptly acquired a new tank and went back out to the front. German big cats on the prowl During this battle, in the span of 15 minutes he had knocked out 14 enemy tanks, 15 personnel carriers and two anti-tank guns.
Oddly enough, that is about the only part of the story that everyone can agree on — just how he was killed, or by whom, remains the subject of much debate.
Some say it was a killing blow from a tank of the British Northamptonshire Yeomanry, others say it was the Sherbrooke Fusiliers Regiment of the 2nd Canadian Armoured Brigade.
The Nazi propagandists even put forth the theory that his tank was destroyed by fighter-bombers, though this has been widely discredited. There are many more theories, too many to list here. While it is almost impossible to determine without a doubt what really happened that day, few can argue that Michael Wittmann was a truly legendary tank commander. His remains were discovered in an unmarked grave in , and reinterred with honours at the German War Cemetery of La Cambe in France. He was finally drafted in , and by he was commanding the 2nd Company of the Schwere Panzer-Abteilung the nd Heavy Panzer Battalion.
Commanding a Tiger I, and later a Jagdtiger, he would go on to destroy more than enemy tanks. He was severely wounded on 24 July He had taken up the practice of reconnoitring ahead of his tanks on a motorcycle, and while this led to many of his successes, on this day it resulted in his suffering bullet wounds in his leg, arm, back and neck.
Despite these grievous injuries, he would bounce back, returning to the front at the helm of a Jagdtiger tank destroyer. He would command this tank destroyer until the end of the war. He claimed it helped him get his requests filled faster! He lives on at the time of writing. Watchful visitors to the Herschweiler-Pettersheim municipality of Germany might find a pharmacy with the odd name of Tiger Apotheke.
He fought in Poland, France and Russia. Later, after recovering from serious wounds, he asked to be transferred to the newly formed armoured SS units. His career advanced quickly and soon he was promoted to tank commander.
Later he was given command of one of the new Panthers at the battle of Kursk. It was as a Panther commander that Ernst Barkmann achieved the status of tank ace with an impressive number of victories against the Soviets. He earned the Iron Cross whilst fighting on the Eastern front.
When the Allies invaded Normandy he was transferred to the Western Front. His experienced Panther crew scored many victories against their opponents during the German retreat through the Falaise Pocket. Later he took part in the Battle of the Bulge. He was involved in ferocious clashes with American tanks. His Panther was even rammed by a Sherman and had to retreat with a damaged engine and jammed turret.
Even in such extreme conditions, Barkmann made it back to the German lines. Place its order die back in the cup. After his tank was finally immobilized, Barkmann and his crew destroyed their own vehicle and made their way to the British zone to offer their surrender to the Western Allies.
After the war, Barkmann lived in the town of Kisdorf, where he held both the jobs of fire chief and later town mayor — he was obviously a capable leader in peace as well as war. He passed away in In the Western Desert the Sherman gave the Allies the weapon they needed to confront the Germans on an equal footing, while in the Pacific it was far superior in every respect to the tanks used by the Japanese. The American practice was to send the most successful crews back home to train recruits and beat the drum for the war effort.
This was generally true of most of the technical aspects of war: flight crews, ship crews and tank crews. Exceptional groundpounders were usually rewarded with more missions! The legendary tankers who shone through generally did not do so by kill count alone, but with exemplary leadership, steadiness under fire, and sometimes by sheer bravado.
He went back to school, and even started college and pursued an engineering degree, but the call to serve was too strong. He left college and enlisted in the summer of , months before the rest of the country would be swept up in the post-Pearl Harbor furore. He always held himself and his crew to very high standards, wanting things done his way.
In a British private individual had a notion that he thought would revolutionize the battlefield. He made a prototype of a vehicle that would enable the infantry to bring automatic fire on to the enemy whilst keeping its body in cover.
Thus was born the Praying Mantis, an extraordinarily unorthodox machine that married a universal carrier with a long extendable steel box that could be raised automatically with a boom, and engage the enemy with machine gun fire.
This inventive idea was tried out with two prototypes. The two crew had to lie down in the hull, and the boom was raised to a firing position, over a hedge, for instance, and the gunner would use periscopes to aim his twin Bren guns at the enemy, sighting and firing them individually or together. To make magazine changes easier, the guns were mounted upside-down.
The idea did not catch on. He and his crew were due to rotate home in just a few days for a war bond drive, so his commanding officer put him on the flank, which was considered safer. The enemy shell hit right in the turret, knocking Pool off and destroying most of his right leg. He gave himself a shot of morphine and promptly attempted to cut his own leg off with his pocketknife before the medics arrived and stretchered him away.
His career did not end, though. He remained in the service and taught tank mechanics, eventually retiring from the army in He went back to school and worked the rest of his days as a pastor. He died in his sleep on 30 May , and was laid to rest in the military cemetery in Fort Sam Houston, Texas. When he graduated from West Point in , he went into the army as a cavalry officer, back when the cavalry still meant riding actual horses into battle.
He would spend much of the war at the front of the lines with the 4th Armoured Division. Given the technical shortcomings of the Sherman tank, he was able to use its superior speed and reliability to great success against forces that were vastly superior on paper. He also led one of the units that busted through the German lines at Bastogne and reconnected with the encircled US forces there.
He really took an interest in the lives of the soldiers around him, and as a result they fought like hell for him. The ambush orders represent this unit watching the battleground and directing other units as needed.
He would begin the war as a captain in charge of a tank battalion. He would finish his illustrious career in as the Chief of Staff of the United States Army, a fitting finale for a gallant warrior.
He died on 4 September of complications from lung cancer. He was buried at the Arlington National Cemetery. His loving wife Julia would join him there 29 years later. It certainly happened from time to time, but the societal norms of English culture would ensure that not many stories of exceptional armoured action would surface. The British people were and are a fierce lot, having been under Nazi guns for years before the Russians and Americans became involved.
His confidence riding atop his tank was born from a childhood of riding horses — exploring his native Lincolnshire, hunting and participating in local steeplechases. It was a childhood that served him well as a grown man. He began his military career on horseback, joining the Sherwood Rangers in as a farrier. He went with them to Palestine in , still riding horses. In the unit converted to armour and Dring got his first taste of tank warfare in North Africa. While there, he became known for his practice of leaving his tank to climb nearby berms to get a better look at the enemy.
While he was not the only one to employ such tactics, his shuftis were a good example of his battlefield ethic — always at the front, always aware.
When you do, the tank may not do anything that turn, as normal. Place a crew model next to the tank model to represent Dring. The next time you give this unit an order, the order is automatically successful, no order test needed.
He lived to the ripe old age of 85, a tanker until the end. Just a year before his death, he was invited to the naming ceremony of a Sherman that the owner had decided to paint up as the Akilla.
Probably calling on the experience of decades before, Killer Dring started climbing right up the front armour to the turret, just like he had done in the old days. In consternation, members of the Sherwood Rangers who had gathered around to watch rushed up to help the aged soldier as he mounted the turret one last time.
By he had graduated from college and was commissioned a second lieutenant in the Sherbrooke Fusiliers Regiment. In those days it was an infantry regiment, so Rad began his career as an infantry officer. Working with men in such close quarters, Rad learned many lessons in leadership. Chiefly, he maintained that a good leader knows his men, and honestly cares for their welfare.
These traits would thrust him into distinction later in the war. RAD VS. Given the enormous complexity of the war, coupled with the more-often-than-not conflicting eyewitness accounts of the battles, it is no surprise that some momentous occasions remain controversial even today. The crew compartment was engulfed in flames and none of the crewmen survived.
For decades it was believed the shot that killed the German tank ace came from a Sherman Firefly gunned by Trooper Joe Ekins. There were many other claims, though they had been generally discredited when battle records were scrutinized.
There is simply no way to say with certainty who fired the shot. Rad had nothing but respect for Wittmann, and indeed, all his German foes in the field. He would later visit Germany several times, even going game hunting with men he was once trained to kill. In , his unit, by now re-organized into an armoured regiment, was off to England.
It would be the first of 18 confirmed tank kills, making Rad the top tank ace of the Western Allies. Rad was a fierce and sometimes stern commander. He was known for his concern for his troops and his ability to improvise on the battlefield. It is no coincidence that leaders who genuinely cared about their men tended to excel. Warriors are quick to respond to this type of respect.
Leaders like Rad proved this in combat. He would later continue to mould future Canadian soldiers as the commandant of the Royal Canadian Armoured School. Later he became the director-general of training and recruiting for the whole Canadian Army. He ended his active military service as a brigadier general.
At the time of writing he is 93 and still lives in Ontario, in an apartment that overlooks the armoury where his military career began. His house is filled with mementoes of his service, including the torn-up bits of the tank that was shot out from under him on D-Day! It remains the single largest invasion in military history. Three million German soldiers marched across the border accompanied by over 4, tanks. The Russians were taken by surprise. They had over 15, tanks, but few were a match for the German Panzers.
The operation would ultimately fail in its objectives despite initial successes. Thousands of German troops died of exposure in the icy wilderness. Though the Russians would eventually prevail over their invaders, the German attack left the country severely wounded.
Millions of soldiers and citizens were killed. Forged in this crucible were the Russian tankers. Their enemy outmatched them even though they were fewer in number.
They would prove to be fierce defenders of their homeland, racking up kills that would rival many of the German aces. It fought in the battles in France where it acquitted itself well, even throwing back the German advance and giving them a scare.
The Matilda sported a good combination of gun and armour, if a rather lumbering speed performance. Its 2pounder 40mm gun was accurate and hard-hitting, if short of a high explosive shell. The armour was simply invulnerable to standard German or Italian antitank and tank guns; anything up to and often including 50mm rounds simply bounced off the 75mm frontal plate. Until the Germans used 88mm and long 75mm guns, the Matilda performed well enough, and it equipped many Russian tank units and many Australian tank regiments in the Far East until the end of the war.
He was a schoolteacher and a bank teller before joining the Russian Army in By the time Russia was invaded, he was a combat veteran, having taken part in the Soviet occupation of Bessarabia in northern Romania. He was an aggressive T commander, preferring to close with the enemy quickly and using the element of surprise to gain the advantage. He would eventually obtain 52 confirmed tank kills.
Had he survived for the rest of the war, there is little doubt that number would have been far greater. Even though his war ended early, he remains the Allied Tank Ace of Aces. Before he died he had been awarded the Order of Lenin for his valiant defence of his country. He was recommended for the title of Hero of the Soviet Union shortly after his death, but he would not receive that honour until , when he was finally officially recognized for his skill and sacrifice to Russia.
He is buried in the village of Denkovo. A nearby school was named after him. He is widely considered to be the secondhighest scoring Russian tanker of the war, with 23 confirmed tank kills, but little else is known about him. Twenty-two of his kills would be during a single engagement on 20 August , during the Battle of Krasnogvardeysk part of the Battle of Leningrad. As the Germans moved up, the lead tank was struck by a round from one of the KV-1s.
Kolobanov had a stroke of luck; the Germans thought it was an anti-tank mine at first and did not realize they were under attack. Kolobanov took advantage of the confusion and knocked out the enemy tank at the rear of the column, boxing the rest in. It was a textbook ambush executed to deadly effect.
They reacted by driving off the road and into the mud. The mud slowed them down and made them easy targets. Kolobanov took out 21 more Panzers before he ran out of ammunition.
After the battle, his crew counted hits on his KV-1, none of which had penetrated its thick armour. All shots count the full armour value. Instead of being discharged, he was moved to the reserves, where he retired as a lieutenant colonel. Not content with the doldrums of inactivity, he got a job at the Minsk Auto Works, where he finally retired some years later.
He died in Minsk at the age of A KV-1 could not be found, so an IS-2 heavy tank was used instead. In a monument to this great Russian hero was unveiled in Minsk. The Canadians sent huge amounts of troops to fight and helped produce in enormous quantities the machines and supplies to ensure victory.
One such example is the Ram tank. The Commonwealth needed tanks, and fast. By June they had built the first models and by the end of the war had produced a staggering 2, tanks, none of which saw service, but were of enormous use in training.
The tank had a crew of five, a 6pdr gun and up to three machine guns, as well as a useful 25mph speed. The chassis did however equip the excellent Sexton self-propelled gun, the infantry carrying Kangaroo and a small number of flame-throwing tanks.
Once such occasion took place outside the village of Stonne in May This was a vital strategic point on the road to Sedan. It is not necessary to make an Order test when issuing an Advance order if the tank if not pinned. This archaic weapon was still used in huge numbers, and enough penetrating hits to the sides meant that something had to be done.
By placing simple large flat plates of steel, 4mm thick, hung suspended from iron stanchions, the Panzer crews gained a very good measure of protection, disrupting enemy anti-tank rifle bullets and light anti-tank rounds. Much of the work was done in the field, so many varying designs appear in photographs.
They were also of some effect in combating bazooka and PIAT rounds. Afterwards he took command of the 10th Division of the Free French in Europe. Following the war he went on to serve in various staff roles in the French Army, becoming the French military representative to the UN.
Subsequently he enjoyed a successful political career as — amongst other things — minister of national defence.
He died in aged Taken from Campaign Metz In an effort to halt the German advance, the British devised a counterattack. It was a bold move against numerically superior forces, but would it work? In the spring of , the Battle of France was not looking good for the Allies. The British Expeditionary Force BEF had been fighting alongside the French Army, but the speed and surprise of the German invasion was having the intended effect, as the French defence was crumbling and the Allies were being pushed back to the Channel.
The French had a massive armoured contingent, but it was spread thinly throughout the country, and not concentrated enough to pose a serious threat.
French army doctrine saw armour in a support role, with infantry and artillery taking centre stage in any conflict. While not a completely unfounded notion, the failure to see the potential of an armoured brigade would be a mistake of which the Germans were happy to take advantage.
In May, the Germans surprised the Allies even further by breaking through their lines and threatening Boulogne and Calais, a move that would cut off the BEF from the French army, leaving it surrounded and vulnerable.
The commander-in-chief of the BEF, Lord Gort, devised a counter-attack that would delay the German advance and give the BEF enough time to link back up with the rest of the Allied forces. He placed Major General Harold Franklyn in charge of the attack, and gave him two divisions including 74 British tanks and 60 French tanks. On 21 May, the British launched their counter-attack.
It turned out to be well timed, as the Germans were planning their own attack to be launched only an hour later. The Battle of Arras had commenced. The German armoured platoons should be taken from the — The Battle of France selector in the Armies of Germany book.
The British armoured platoons should be taken from the — Fall of France selector in the Armies of Great Britain book. If players want to fight along strictly historical lines, the British player must limit himself only Matildas only either MKI or MKIIs with no infantry, as the tanks had to roll in front of the fatigued infantry for much of the early part of the battle.
Then he nominates half of his remaining units rounded down to form his first wave. Any units not in the first wave are left in reserve. These units can use the hidden set-up rules found on page of the core rulebook. All other units are left in reserves. The battle begins. During turn 1 the German player must bring his first wave onto the table. Remember that no order test is required to move units onto the table as part of a first wave. At the end of turn 6, roll a die.
On a result of 1, 2, or 3, the game ends. On a roll of 4, 5, or 6, play one more turn. At the end of the game calculate which side has won by adding up the attrition values of the enemy units that were destroyed. If one side scores at least more points than the other then that side has won a clear victory.
Otherwise the result is deemed too close to call and the battle is a draw. They cruised through the German lines, taking prisoners and destroying enemy positions as they pushed forward. The Panzer II guns proved to be likewise ineffective against the British armour. Somua S35 The Germans were not immediately aware of this, however.
The Germans, seeing a tank engulfed in flames but still fighting, were justifiably terrified by the seemingly invulnerable tanks. Frankforce took heavy losses, and was forced to call off the offensive. Even though the British were eventually stopped, the operation was considered one of the few Allied successes in the Battle of France. The Germans were convinced that a much larger Allied armoured force was on the move, and that may have led to their sudden halt on 24 May that gave the BEF the breathing room it needed to begin the evacuation of Dunkirk.
Frankforce had inflicted heavy losses — it is estimated that the Germans lost men, most of whom were captured in the early part of the battle. They only lost about 12 tanks, which was probably due to the fact that most of the Matildas were armed only with machine guns. The British tank losses were much heavier at approximately 35 tanks, whilst 75 men were killed or wounded. That would all change near an Egyptian town named El Alamein.
Rommel was in a tough spot; an expected shipment of fuel was bombed to the bottom of the Mediterranean Sea, and his fuel reserves were almost gone. Montgomery, the overall Commonwealth commander, put together a British-New Zealander attack to the south of the Australian standoff, codenamed Operation Supercharge.
Its objective was nothing short of sheer carnage; Montgomery wanted to destroy enemy tanks, supplies and supply lines, as well as the base of the Axis defence stationed at Tel el Aqqaqir. General Freyburg, commanding the 2nd New Zealand Division, requested his forces remain in reserve for the attack. Rommel was already planning a withdrawal, and had previously laid thousands of antitank mines to cover his retreating troops.
The Allied plan was to send the infantry brigades in two columns supported by tanks, and clear a path through the minefield for the British 1st Armoured Brigade to pass through and open a gap in the German and Italian defences.
Italian armoured platoons should be taken from the —43 — The War in Africa selector in the Armies of Italy and the Axis book. No units are set up on the table as the battle commences. Both sides must nominate at least half their forces to form their first waves. Any units not included in the first wave are left in reserve. At the start of each turn, roll a die. If the unit suffers this hit as a result of an assault move and makes contact with the enemy, this is handled as if the target had reacted by shooting at the charging unit, and then all pin markers are discarded.
Note that no order test is required to move units onto the table as part of a first wave. On a result of 1, 2 or 3, the game ends; on a roll of 4, 5 or 6 play one further turn. Most of the commanders had problems with the plan, but there were no real alternatives. Even Freyberg compared it to the charge of the Light Brigade, but he felt there was no choice but to attack.
The charge had many initial successes. The Germans and Italians had set up a screen of antitank guns as well as some tanks that had managed to penetrate the British defences. As the Commonwealth forces advanced, these guns inflicted heavy damage, but the charge was undeterred. In the first half hour, the Allies had destroyed 35 guns and taken several hundred prisoners. Crusader Mk I Rommel had been taken by surprise, but a sandstorm swept the area and gave his forces the advantage.
The Axis gunners were able to pick off stranded or lost tanks, inflicting many casualties. The 9th Armoured Brigade had started with nearly tanks, but after the battle it was down to 24, and had lost over half its crew members.
The 9th had failed to create the gap needed for the 1st to pour through, and had taken devastating losses to boot. It was a truly dark day for those brave tankers. Rommel knew he had been beaten. He had no fuel, and not enough tanks or men to oppose the British. He sent a message to Hitler outlining the impending destruction of his army if things were to continue.
Hitler responded with a simple command: hold at all costs. Rommel said that for the first time in the Desert War he had no idea what to do. He would begin pulling back and consolidating his forces, but by then the back of his army was broken, and a turning point in the Desert War had been reached. After Alamein we never had a defeat. It was near this small Ukrainian village that the spearheads of two mighty armoured forces collided.
The summer of was a rough time for the Wehrmacht. They had just been handed a humiliating defeat at Stalingrad, and the Eastern Front was in danger of collapsing.
To regain the initiative, the Germans launched Operation Citadel on 4 July , aiming to cut off the Kursk Salient and capture or destroy the trapped Russian armies inside. The Battle of Kursk was a huge engagement, spanning almost two months across hundreds of miles. Hitler was looking to deliver a crushing blow, but he also desperately needed a big victory to tell the German people about.
The Soviet defence consisted mainly of the 5th Guards Tank Army. They had received reports that the Germans were amassing armour near the village, so they concentrated their forces and were able to bring almost tanks as well as a smattering of selfpropelled guns to the field.
The Germans were unaware that such a large force was assembling near the village until the morning of the attack. As the sun began to rise, the Luftwaffe attacked. The Soviets weathered the storm with relatively few casualties, and they responded in kind with a massive artillery barrage. Day was turned to night as the battlefield was cloaked in black clouds of explosives. The Soviets did not intend to sit and wait for the approaching Germans; they wanted to close in to negate the range advantage of the German tanks over their own Ts.
It was in this hazy mixture of dust and smoke that the two armies met, head-to-head and almost right on top of each other. The German armoured platoons should be taken from the — Operation Citadel selector in the Armies of Germany book. Legendary tank commander Michael Wittmann was there, so the German player is encouraged to include him in the army for some added historical flair.
You can find his entry in the Legendary crew section on page The German player must deploy no more than half his units in his set-up area. These units can use the hidden set-up rules on page of the core Bolt Action rulebook. After that, the Soviet player deploys no more than half his units in his set-up area.
These units can also use the hidden set-up rules. Then the German player must set up the remainder of his force in his set-up area. These units cannot use the hidden set-up rules. Finally, the Soviet player deploys the remainder of his force in his set-up area, and they likewise cannot use the hidden set-up rules. No units may be left in reserves for this scenario. As a result, roll a die at the beginning of each turn.
Soviet tanks may assault enemy tanks without having to take the usual order test to assault another tank. As such, before the first turn both players resolve a preparatory bombardment against their enemy, starting with the German player. The Germans are trying to press on through to Prokhorovka and link up with other German units near the village. At the end of the game, calculate which side has won by adding up the attrition values of the enemy units that were destroyed.
The generally accepted version of the battle derives mainly from Soviet sources. In this version, the Germans advanced side-by-side, hemmed in by the Psel River on one side and railroad tracks on the other.
They were estimated to have over tanks, all crammed into a relatively small battlefield. The Soviets raced their speedy Ts right into the German lines, throwing them into a state of massive confusion and causing a fair share of casualties along the way. At such close quarters, the deadly 88s of the German tanks lost their range advantage, and the Soviet force was able to outflank and outmanoeuvre the enemy, destroying dozens of enemy tanks.
Taken aback by the sheer bravado of the Soviet battle plan, the Germans retreated, leaving hundreds of smoking hulks behind on the scorched field near Prokhorovka. Za Stalina! Za Rodinu! Tigers Marsch! An exciting tale indeed; however, recent scrutiny of the war records of both sides has suggested that it may owe more to Soviet propaganda than actual events. They show that the Germans had closer to armoured fighting vehicles, only 15 of which were the dreaded Tigers. Furthermore, after the action, reports show German losses more on the scale of 70 tanks, rather than the hundreds as previously believed.
There is not much debate about what happened to the Soviets. Their commander, General Pavel Rotmistrov, planned to swarm the enemy with more tanks than they could deal with, with seemingly little regard for the casualties such a strategy would likely incur. He felt that the speed of his Ts would allow them to close with the enemy and get the much-needed flanking shots to take out the tougher German tanks.
Whether this is accurate or not is arguable, but Rotmistrov would never hold a combat command after the Battle of Kursk, and perhaps the staggering losses incurred at Prokhorovka had something to do with this.
Michael Wittmann witnessed the boldness of the Soviet plan first hand as his group advanced to support the main German attack. The Ts charged straight at his Tigers over open ground at long range in what was described as a suicide mission. The result was an almost complete annihilation of the ill-fated Ts. Despite such losses, the Soviets were able to fight the Germans to a stalemate.
The battle lines slowly pushed east, and the Germans were able to get near the town and occupy several strategic positions in the surrounding terrain. These gains were never fully exploited, however, as Hitler decided to cancel Operation Citadel. The story of what really happened is still unclear, but the outcome remains: the battle was a tactical victory for the Germans, but it would turn out to be a strategic victory for the Soviets.
As for the details, it is likely that the smoke may never fully clear over the battlefield of Prokhorovka. It was the largest airborne operation up to that time and if successful, it could have ended the war within months.
It was September , and the Allies had just dropped more airborne troops into combat than ever before. The US st and 82nd airborne divisions, along with the British 1st Airborne and the Polish 1st Parachute Brigade, landed in Holland during a daylight drop against initially light resistance. Their mission was to seize control of several key towns along the road from Eindhoven to Arnhem, and the valuable bridges along the way. Without this key artery, the subsequent armoured push would not be successful.
The second operational phase of the mission was to drive the armour through the various waypoints that had been secured by the US paratroopers and link up with the British airborne in Arnhem. On 17 September, as the airborne troopers secured their objectives inside Holland, General Horrocks launched the armoured spearhead across the Holland-Belgium border.
At each bridge, they were to link up with the airborne and strengthen their position before moving on to the next one. A risky plan indeed, since the airborne troops were not equipped for a lengthy defensive battle, nor were they particularly able to deal with enemy armour. They were depending on a fast advancing XXX Corps for a sustained operation. The Allied commanders were under the impression that the German defence of the area was sparse, with mostly old men and young boys pressed into the army.
As such, having the airborne placed somewhat out on a limb was deemed an acceptable risk. Of course, this assumption would prove false, as the German defenders began to gradually amass at the beginning of September.
The surprise that the Allies were hoping to achieve never fully materialized. The German forces in the area had been aware for some time that an attack was coming, as there had already been no small amount of fighting in the area. Before the advance, a massive barrage of artillery and aerial attacks was planned. The XXX Corps had an awesome arsenal at their disposal, and two hours before the attack a black rain of explosives pummelled the road into a cratered, scorched mess. Instead of combat veterans, they sought out artists, ad agency executives, and even stage magicians.
The goal of the unit was to create armies out of thin air, and to confuse and confound the enemy wherever possible. The 23rd Headquarters Special Troops set about taking movie magic to the battlefield. These models were so light that a single soldier could move them around, creating the impression of an armoured division on the advance.
They took the deception even further by employing half-tracks with enormous speakers, projecting the sounds of tanks rolling through the area. Details like the sounds of soldiers coughing, tools being used, and others completed the illusion. False radio chatter accompanied the fake unit.
The Germans were thoroughly confused at what they saw. Sometimes, a tank would virtually disappear after being hit by nothing more than artillery shrapnel.
Spies would report an infantry division being transported by trucks, with no idea that what they actually saw was the same pair of trucks with only two soldiers in the rear going in a wide circle through the woods. The German armoured platoons should be taken from the — Normandy selector in the Armies of Germany book. The British armoured platoons should be taken from the — Normandy selector in the Armies of Great Britain book.
The German player chooses at least half of his force and deploys it within the set-up zone on the diagram. These units may use the hidden set-up rules. Any units not deployed remain in the reserves. The British player chooses one of the short table edges. He deploys no units at the start of the game. Instead, all of his force is in his first wave.
The Germans must stop or at least delay them. During the first turn, the British player must bring his entire first wave onto the table. At the end of turn 8, roll a die. The German player gets half the attrition value of any British units that remain on the table. The initial barrage of ordnance failed to achieve any real results. The air cover, mostly Typhoons, spent the day flying many sorties to keep the Germans hiding in the woods. The combined efforts helped, but in the end would not be enough.
The terrain around the road would become a major limiting factor to the advance. It was either filled with various barriers or too soft to support heavy armour.
Vehicles that strayed from the road often became sitting ducks, though they had little choice as the road quickly became clogged with the smoking and burning hulks of the British tanks. As the British reserves were brought up, they faced repeated ambushes from infantry and anti-tank guns hidden along the road.
The XXX Corps had the objective of reaching Eindhoven within 2—3 hours, but by nightfall they had only reached Valkenswaard, falling a full six miles short. The XXX Corps fought bravely, but in the end the German defenders were able to stall its advance enough to neutralize its effectiveness. Soon German armoured forces, including the dreaded Panthers, started to join the defenders, trying with several wellaimed counter-attacks to cut the road and thus disrupt the supply line of the advancing XXX Corps.
Instead of pushing forward, many resources were diverted to counter these threats. Market Garden was a gambit the Allies would pay dearly for. It is known by many names, and is one of the most filmed, discussed, and debated battles of the entire war. For good reason: the images are the stuff of legends, if not of movie magic. Through the lens of these events, the brutally cold winter of —45 would leave its icy stamp on world history.
Hitler saw the value of Antwerp, which was held by the Allies. It was a key port for supplying the Allied war machine on the continent.
Autocad lt sign in | He was known for his concern for his troops and his ability to improvise on the battlefield. Principal service: — He also led one of the units that busted through the German lines at Bastogne and reconnected with the encircled US forces there. Once the two arms of the Russian advance linked up behind the Japanese forces, the Japanese 23rd Division was trapped. This limitation is in addition to the requisition point cost of the ARVs themselves. Kfz Armoured Command Downloac 8-rad. |
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Bolt action tank war pdf download | During turn 1, the German player must bring his first wave on to the table. They came to a sad end, when they were caught on rail transport and were threatened with capture. Armoured Platoon Selector. The Allied commanders were under the impression that the German defence of the area was sparse, with mostly old men and young boys pressed into the army. There is not much debate about what happened click at this page the Soviets. He was known for his concern for his troops and his ability to improvise on the battlefield. |
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